Two Kingdoms is a low-level Dungeons and Dragons 4th Edition game currently in development. It will be designed as a long-term campaign, with possible sequels and is designed principally for beginning role-players. All players will create First Level characters, either with help from the GM or not. The campaign will be designed to accommodate 3 to 5 players.
Play will lean mostly towards a combat emphasis, though a strong grasp of rules will not be necessary and role-playing will both be encouraged and necessary for certain portions in the game.
The recommended party make up is:
- 1 scout, possibly Rogue or Ranger class with an emphasis on stealth, information gathering, and both ‘street’ knowledge skills and natural knowledge skills will be useful. This is one of the more role-play heavy roles. Considering unorthodox solutions would not be a bad idea for this player.
- 1 healer, (Cleric, Paladin, Warlord,) with some fighting capability depending on party make-up. Also, religious and historical knowledge skills would be helpful. This role is about equal parts role-play and combat, though role-play is not necessary.
- Minimum 1 soldier, of any militant class (Fighter, Warlord, Paladin, Etc), front-line class with an emphasis towards defense. This role is obviously combat-focused, though role-play is still encouraged.
- A magic user with knowledge of arcana would also be helpful, but it is recommended to have at least two front-line soldiers before considering a mage class. This role is similar to the healer role in it’s a mix of role-play and combat, though role-play is never strictly necessary.
All classes are available as well as all races, though keep in mind that Drow, Goblinkin, and Orcs tend to keep to themselves and aren’t very highly looked upon in this world. Also, all ‘Scales of War’ backgrounds are available and encouraged.
It is also recommended that PC’s keep in mind their situation as entry-level conscripts or mercenaries when constructing back-stories, and keep in mind there will be plenty of heroism to go around in this campaign without building it all into your back-story.