Many gods exist in the world; though it is commonly believed that they are all manifestations of a single power, the High, or were formed from a splitting of this former unity.

Atlean Gods

The Church of Three

The church of three is a trinity of three deities, commonly worshipped together as the state faith in many civilized kingdoms of Atlea, prinicipally Calidon and some Gallean Principalities.


Alae, or ‘The Mother,’ is the Goddess of the Sun, Mercy, and Agriculture. She supports those in need and opposes all that is evil. As the mistress of agriculture and the bountiful harvest, she is the deity most commonly worshiped by ordinary humans, and her priests are well received wherever they go. It is said that she adopted Lesai and inducted her into Godhood. She directs her followers thus:

  • Alleviate suffering wherever you find it.
  • Bring Alae’s light into places of darkness, showing kindness, mercy, and compassion.
  • Be watchful against evil.


Lesai, The Daughter, or ‘The Platinum Dragon,’ is the god of justice, protection, nobility, and honor. Lawful good paladins often revere her, and metallic dragons worship her as the first of their kind. Monarchs are crowned in her name. It is said that she was once a young woman who sacrificed herself to defeat the Low, and for that was raised up to Godhood. It is said she can shift her form between that of a beautiful woman knight and a towering, epic platinum dragon. She commands her followers thus:

  • Uphold the highest ideals of honor and justice.
  • Be constantly vigilant against evil and oppose it on all fronts.
  • Protect the weak, liberate the oppressed, and defend just order.

The Unseen Queen

The name of the god of death is long forgotten, but she is called the Raven Queen or ‘Unseen’ Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:

  • Hold no pity for those who suffer and die, for death is the natural end of life.
  • Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it.
  • Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen’s throne.

The Grand Lords

The Grand Lords are the gods of industry, knowledge, and battle. They encourage their patrons towards concrete displays of their faith.


Moradin is the god of creation and patron of artisans, especially miners and smiths. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors of his followers:

  • Meet adversity with stoicism and tenacity.
  • Demonstrate loyalty to your family, your clan, your leaders, and your people.
  • Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.


Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:

  • Be strong, but do not use your strength for wanton destruction.
  • Be brave and scorn cowardice in any form.
  • Prove your might in battle to win glory and renown.


Erathis is the god of civilization. She is the muse of great invention, founder of cities, and author of laws. Rulers, judges, pioneers, and devoted citizens revere her, and her temples hold prominent places in most of the world’s major cities. Her worship is especially prevelant in Veratalia, and many universities are dedicated to her. Her laws are many, but their purpose is straightforward:

  • Work with others to achieve your goals. Community and order are always stronger than the disjointed efforts of lone individuals.
  • Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness.
  • Seek out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.

The Ancient Seldarine

The Ancient Seldarine are the Old Gods of Elvenkind, and are worshipped by most Elves.


The god of spring, beauty, and the arts, Corellon is the patron of arcane magic and the fey. He seeded the world with arcane magic and planted the most ancient forests. Artists and musicians worship him, as do those who view their spellcasting as an art, and his shrines can be found throughout forests. He despises Lolth and her priestesses for leading the drow astray. He urges his followers thus:

  • Cultivate beauty in all that you do, whether you’re
    casting a spell, composing a saga, strumming a lute,
    or practicing the arts of war.
  • Seek out lost magic items, forgotten rituals, and
    ancient works of art. Corellon might have inspired
    them in the world’s first days.
  • Thwart the followers of Lolth at every opportunity.



Desert Gods


Lower Deities

Eastern Philosophies

It is rumored that in the East there are several other faiths, each with gods and followers all their own.


Those who walk the path of the Tsao revere nature and natural order. They believe that the High inhabit all things, and that through contemplation of nature comes true wisdom. They do not worship any gods per-se, rather seeing nature and order as the expressions of the holy. The tenets of Tsao are as follows.

  • Strive to be in harmony with all things; nature, nations, and peoples.
  • Observe nature, and strive to learn from it.
  • Walk the fate given to you without complaint, nature will provide for you all you need.


The Kamdi are a wide-ranging pantheon of spirit-gods worshipped in the east. Many small towns, forests, and even some great cities hold shrines to worship specific kamdi. It is believed that the kamdi are the arbiters of nature, and hold supernatural power over the fate of men. Their commandments are wide-spread and diverse, but most follow the same general scheme:

  • Obey your elders and respect authority; power is granted by the kamdi, and the kamdi alone decide whether power is just or unjust.
  • Seek learning and personal strength; the kamdi reward those who develop themselves.
  • Respect the awesome power of the kamdi, and hold their holy days and shrines in great reverance.

In some parts of the East, the Injini, a pantheon of gods, is worshiped. Each injini represents a different facet of life or death, but they are most often worshipped by their followers as a collective whole. Their commandments are as follows.

  • To be re-incarnated as a higher form, follow the path given to you by the injini. You can do no wrong in doing as you are supposed to determined by your station.
  • Those who stray from their station will be re-incarnated into lowly forms, even if they seek to stray because of good intentions.
  • Hold no pity for your lessers, the poor, and the meek. They earned their fate in the past life, and are being punished for their transgressions against the injini.


Two Kingdoms exhominem exhominem